I started a new personal project QSB67 Engine but it’s slow progress, something to keep the Hard Surface 3d Skills alive while I tackle the low poly action in UE4. I plan to put it into one of my older projects I did a while back HoverPod Roadster Something of a Garage scene with the engine exposed and body panels removed.
So some of my work has been requested to feature in an article online. George who came to with such a manner of generosity and professionalism the sort of person who you remember meeting. So when he told me he would like to feature some of work in an article I quickly said yes. It seems those long hours working hard are starting to pay off, it’s a very rewarding feeling when someone appreciates your work. See the article here ColoredCG
This rendered image, with mental ray is a desert HDRI with a Sky Light dome and Environment in Max with a textured plane. So I’ve been playing around with some HDRI lighting seeing what types of finishes I can achieve and for some practice. Also did an Ambient Oclusion pass to add a little depth.