I started a new personal project QSB67 Engine but it’s slow progress, something to keep the Hard Surface 3d Skills alive while I tackle the low poly action in UE4. I plan to put it into one of my older projects I did a while back HoverPod Roadster Something of a Garage scene with the engine exposed and body panels removed.
This rendered image, with mental ray is a desert HDRI with a Sky Light dome and Environment in Max with a textured plane. So I’ve been playing around with some HDRI lighting seeing what types of finishes I can achieve and for some practice. Also did an Ambient Oclusion pass to add a little depth.
The forward chassis is almost finished now – with the Steering Rack & pinion, Front Differential and brake lines. Some wiring and nuts/bolts to add then onto the rear with the Engine…