Posts

PBR Sample 1.0 UE4

PBR Sample v1.0

Here is PBR Sample v1.0 put together from what I’ve learnt recently in physically based rendering, I’ve made a Sample Pack of a PBR Maps and tested in Unreal engine 4. In this first version I’ve put in some materials that I use most; Chrome, Plastic, Rubber & Steel with a Gradient in the middle section and a single diffuse base colour on the left. The Four materials on the right are from Quixel Suite with a few minor adjustments to the Metallic, Roughness and Specular which looked closer in engine than the previewer in Quixel Suite. The middle section is to show how light is reflected accross the monochrome range from 0-1. The right section has a gradient for Metallic, Roughness and Specular. I’ll put this up on Dropbox to download and use, I hope this helps you understand more how they work together to reflect the light in different ways. Download

HoverPod Roadster Concept

Article Feature of My Work

So some of my work has been requested to feature in an article online. George who came to with such a manner of generosity and professionalism the sort of person who you remember meeting. So when he told me he would like to feature some of work in an article I quickly said yes. It seems those long hours working hard are starting to pay off, it’s a very rewarding feeling when someone appreciates your work. See the article here ColoredCG